
Greatly improved how the game handles resistance to multi-elemental attacks. Green Cherries will now cancel any action that the target has queued. Now stripped (instead of all of them) maximum HP/MP (from equipment) is now also updated When swapping equipment in battle or leaving the "rage" status, only previously-inherent statuses are. Can now swap out weapons/shields in combat, but it costs half a turn per hand. The "Defend" and "Row" commands now only consume half of a turn. To react faster to them and physical damage is no longer increased from behind Non-standard random encounters (back/side/pincer attacks) are more likely, but your party is now able. Running from battle is no longer substantially more difficult than in vanilla. Increased the pace of combat by doubling ATB fill speed during "empty" downtime. Added a minimum number of steps between battles, slightly lowering the overall rate.
Lowered the HP of many enemies and several bosses who were deemed to have more than necessary.Should be easier to exploit and more interesting/dynamic boss battles Completely rewrote enemy AI with a heavy focus on more predictable behavior in random encounters that.Repurposed the Auction House in Jidoor as an "Advanced" Beginner's School.What's New in Version 2.0.0 See changelog And now, thanks to the efforts of the amazing community that has grown around this mod, it finally has the chance to be exactly that. Fixes for all major (and most minor) bugs along with a vast multitude of quality-of-life enhancementsīut even though much has changed, I think one player put it best when he wrote, ".the goal seems to be to celebrate what makes FFVI the game it is, rather than undoing it and making an entirely new game out of it." Beyond all else, Brave New World is everything I feel that Final Fantasy VI could have been had Squaresoft had all of the time and resources available to them that we have today.
Completely re-balanced equipment, items, spells, and skills - and brand-new enemies to use them on.
Re-coded formulas that promote diversity and allow stats to function as they should. Individualized spell lists and multiple stat growth options for each character. The end result is the product of hundreds upon thousands of man-hours from dedicated fans and something I am extremely proud to have been a part of. It's since grown into a massive community project that's exceeded every expectation I could have possibly dreamed of. By far my most ambitious project to date, Brave New World began as a joint effort between myself and a coder by the name of Synchysi to completely overhaul perhaps one of the most beloved entries in the long-running Final Fantasy series.